Keep up to date with the latest VR, AR and MR headlines from around the web.

Subcategories

Analyst Projects 42.2% CAGR for VR Through 2026

According to a new report from Fortune Business Insights, titled, "Virtual Reality Market: Global Market Analysis, Insights, and Forecast, 2018-2026," the global VR market is expected to reach $120.5 billion (USD) by 2026, compared to $7.3 billion in 2018. That represents a compound annual growth rate (CAGR) of 42.2% over the next eight years.

HTC Slates Vive Cosmos Release for Oct. 3

HTC announced that it has started taking pre-orders for its highly anticipated Vive Cosmos virtual reality system. The new platform will be available globally on Oct. 3 priced at $699 (U.S.)

Björk Releases VR Album

Björk has released a VR version of her 2015 album Vulnicura. The VR version, available on Steam for Oculus Rift, Valve Index and HTC Vive, is based on a museum exhibition of the Avant-garde singer-songwriter’s work called “Björk Digital Exhibition.”

VR Gives Handicapped Man Experience He’ll Never Forget

Witness this heartwarming moment when Evan gets to leave his wheelchair and experience skiing again for the first time since he was 15 years old, thanks to an HTC Vive VR system.

Now You Can Be Baptized in VR

A recent viral video shows pastor D.J. Soto baptizing a pink-haired anime girl, who goes by the name Drumsy, in virtual reality, while parishioners whose avatars include a talking cat, Winnie the Pooh, a banana and SpongeBob SquarePants, join in the sacred ceremony.

How Oculus Insight Could Lead to AR Glasses (CNet)

CNet’s Scott Stein has an interesting interview with Facebook engineering manager Joel Hesch, who's led development of Oculus Insight, about how the technology will drive future headsets as they move from virtual reality to augmented reality.

Cybershoes Let People Walk, Run and Jump in VR

Austrian tech start-up Cybershoes GmbH is demonstrating its new Cybershoes virtual reality accessory at Gamescom 2019 in Cologne, Germany. The system gives users the ability to walk, run, turn around in 360 degrees and even jump, using their real legs. Users can now step into their virtual spaceships, run away from zombies, or jump right into fantasy worlds.

Warner Bros. Greenlights ‘Matrix 4’

Warner Bros. Pictures Group chairman Toby Emmerich announced today that the studio has officially greenlit a sequel to the Matrix trilogy, with Keanu Reeves and Carrie-Anne Moss set to reprise their roles in the futuristic dystopian world where machines trap mankind from birth until death in an all-encompassing virtual reality simulation.

MLB Taps VR to Reach Younger Audience

Forbes contributor Maury Brown has an interesting report on how Major League Baseball is using esports as a way to reach younger audiences and hopefully, keep their interest long into their adult years.

British Airways Tests Virtual Reality Visors

British Airways announced that from now until the end of 2019, the airline will offer virtual reality visors to first class customers travelling on select flights from London’s Heathrow airport to New York’s JFK as part of a trial program.

VR Lets You Practice Firing Virtual Employees (CNet)

CNet reports on a new VR training program developed by Talespin that lets managers practice firing a virtual character (named Barry Thompson) before they have to fire someone in the real world.